Lore basics: Difference between revisions
Appearance
Initial creation |
Section on porting characters |
||
| Line 10: | Line 10: | ||
** ''FTL:'' Technically a subluminal setting, what is commonly called "FTL" is a kinder interpretation of the "RAT" (rapid-accelleration transit) drive; a way of kicking craft up to near-relativistic speeds quickly thanks to the invention of gravity manipulation. As such, there are no extrasolar worlds, no aliens. Different body types are chosen or inherited. Still, there are strange and unexpected things in the outback that is the Kuiper belt and Oört cloud... | ** ''FTL:'' Technically a subluminal setting, what is commonly called "FTL" is a kinder interpretation of the "RAT" (rapid-accelleration transit) drive; a way of kicking craft up to near-relativistic speeds quickly thanks to the invention of gravity manipulation. As such, there are no extrasolar worlds, no aliens. Different body types are chosen or inherited. Still, there are strange and unexpected things in the outback that is the Kuiper belt and Oört cloud... | ||
** ''Metamaterials:'' Bluespace (and artifacts, for that matter) are exotic metamaterials that allow for unique manipulations of the world around, providing fultons and teslaphoresis-powered holofans and static fields. | ** ''Metamaterials:'' Bluespace (and artifacts, for that matter) are exotic metamaterials that allow for unique manipulations of the world around, providing fultons and teslaphoresis-powered holofans and static fields. | ||
== Porting characters == | |||
We all grow attached to our characters that we have played elsewhere, so it's understandable to want to port a character. Here are some guidelines for making them fit the setting: | |||
* '''Nanotrasen:''' Organizations still exist in the setting under the oversight of the UN, and most are considered benign and safe. However, the Heliosphere is large and mistakes do happen. Are there places that are dangerous to work? Sure. Are there places with shitty management that lead to mishaps on an organizational scale? Absolutely. Are these places shut down by the UN? Yes, usually, but not necessarily immediately. If your character has a history with NT, it would be with an organization like this. SysCon is not a drop-in replacement, though; they care and want to help, even if you are sometimes far out. | |||
* '''The Syndicate:''' While there is no ''organized'' Syndicate, there are certainly plenty of ''stories'' about a Syndicate. Still, there are bad actors, including the Cohort of New Zealots (similar to Cybersun) and the Greater Expansionist Collective (or GEX, similar to Gorlex), who have some fundamental differences with the ways that the UN and various organizations work. Your character may have had experiences with these organizations and others which accept contracts from them, such as the Environmental Primacy Network. | |||
* '''The military:''' Nation-states are heavily minimized and usually do not have a standing military of their own. The UN has two forces that might be pertinent: the Peacekeepers are similar to the National Guard, providing security to locations and people; and IRIS, the more military-minded organization within the UN tasked with defense, though for the last century or two, largely in standby. If your character has a military background, it would be with one of these two groups — probably IRIS. | |||
* '''Species:''' This is a subluminal setting, meaning that there exploration outside the Heliosphere is limited to around the Oört cloud. As such, there are no aliens. However, customizing one's form, including in ways that are hereditary, has been around for centuries, and so while you might still consider yourself a person, it is fine to not consider yourself strictly human. | |||
* '''Home:''' Tthe majority of people now live off Earth, with large settlements in the asteroid belt, around Mars and Jupiter, and several stations around the various Lagrange points offered by each. Additionally, there are those who call themselves Pioneers who live out beyond Jupiter and Saturn, where they have set up colonies which may include several thousand people. Your character not knowing much about Earth is fine, but their home is still within the Solar System. | |||
Latest revision as of 23:42, 28 January 2026
Lagrange does not take place in the same universe as many of the other Space Station servers out there. Since the setting is based off an existing fictional universe, there is a lot of lore, but here are some basics needed for playing the game:
- Mood: Generally peaceful. This is the 'good end' of our current story with humanity. That is not to say that there is no conflict; an ongoing energy crisis and complicated views on the role that uploaded consciousnesses play. In general, however, life is closer to Star Trek than standard Space Station 14.
- Politics: The UN and its various departments manage most everything. They facilitate the library economy, mediate disputes via the Peacekeepers and more militaristic IRIS, and help with the various organizations that exist, such as The System Consortium, your "employers". On that note...
- Capitalism: Dead, thankfully. The idea of a company is relatively passé, but there are still organizations that exist. When porting a character from other settings, keep this in mind. Nanotrasen does not exist in the setting, or if it does, it is an organization in the outback that is more incompetent and abrasive (thus the poor experiences many have there) than it is evil.
- Economy: With capitalism being replaced by a library economy, there is minimal engagement with money and payment. Still, with large projects such as building a space station, resources need to be tracked. This takes the form of "RACs" (resource allocation credits), a promissory system for contributing back to the general library economy that thrives in the Heliosphere.
- Technology:
- Minds and computers: Consciousness-uploading is common, with the two forms being the destructive uploading to Lagrange and the non-destructive mechanism of running a neuroprint in a NIRN in Netspace. Outside of that, nearly everyone has implants of some sort that allow access to Netspace and augmented reality. Some will tie their minds together to greater or lesser extent in collectives.
- Health and longevity: Life has been prolonged well past a century, though you are not explicitly immortal. In the case of accidents or if a new form is desired, a new body may be printed and consciousness transferred over (mechanically, cloning).
- FTL: Technically a subluminal setting, what is commonly called "FTL" is a kinder interpretation of the "RAT" (rapid-accelleration transit) drive; a way of kicking craft up to near-relativistic speeds quickly thanks to the invention of gravity manipulation. As such, there are no extrasolar worlds, no aliens. Different body types are chosen or inherited. Still, there are strange and unexpected things in the outback that is the Kuiper belt and Oört cloud...
- Metamaterials: Bluespace (and artifacts, for that matter) are exotic metamaterials that allow for unique manipulations of the world around, providing fultons and teslaphoresis-powered holofans and static fields.
Porting characters
We all grow attached to our characters that we have played elsewhere, so it's understandable to want to port a character. Here are some guidelines for making them fit the setting:
- Nanotrasen: Organizations still exist in the setting under the oversight of the UN, and most are considered benign and safe. However, the Heliosphere is large and mistakes do happen. Are there places that are dangerous to work? Sure. Are there places with shitty management that lead to mishaps on an organizational scale? Absolutely. Are these places shut down by the UN? Yes, usually, but not necessarily immediately. If your character has a history with NT, it would be with an organization like this. SysCon is not a drop-in replacement, though; they care and want to help, even if you are sometimes far out.
- The Syndicate: While there is no organized Syndicate, there are certainly plenty of stories about a Syndicate. Still, there are bad actors, including the Cohort of New Zealots (similar to Cybersun) and the Greater Expansionist Collective (or GEX, similar to Gorlex), who have some fundamental differences with the ways that the UN and various organizations work. Your character may have had experiences with these organizations and others which accept contracts from them, such as the Environmental Primacy Network.
- The military: Nation-states are heavily minimized and usually do not have a standing military of their own. The UN has two forces that might be pertinent: the Peacekeepers are similar to the National Guard, providing security to locations and people; and IRIS, the more military-minded organization within the UN tasked with defense, though for the last century or two, largely in standby. If your character has a military background, it would be with one of these two groups — probably IRIS.
- Species: This is a subluminal setting, meaning that there exploration outside the Heliosphere is limited to around the Oört cloud. As such, there are no aliens. However, customizing one's form, including in ways that are hereditary, has been around for centuries, and so while you might still consider yourself a person, it is fine to not consider yourself strictly human.
- Home: Tthe majority of people now live off Earth, with large settlements in the asteroid belt, around Mars and Jupiter, and several stations around the various Lagrange points offered by each. Additionally, there are those who call themselves Pioneers who live out beyond Jupiter and Saturn, where they have set up colonies which may include several thousand people. Your character not knowing much about Earth is fine, but their home is still within the Solar System.