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Lore basics

From Lagrange
Revision as of 21:49, 28 January 2026 by Makyo (talk | contribs) (Initial creation)
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Lagrange does not take place in the same universe as many of the other Space Station servers out there. Since the setting is based off an existing fictional universe, there is a lot of lore, but here are some basics needed for playing the game:

  • Mood: Generally peaceful. This is the 'good end' of our current story with humanity. That is not to say that there is no conflict; an ongoing energy crisis and complicated views on the role that uploaded consciousnesses play. In general, however, life is closer to Star Trek than standard Space Station 14.
  • Politics: The UN and its various departments manage most everything. They facilitate the library economy, mediate disputes via the Peacekeepers and more militaristic IRIS, and help with the various organizations that exist, such as The System Consortium, your "employers". On that note...
  • Capitalism: Dead, thankfully. The idea of a company is relatively passé, but there are still organizations that exist. When porting a character from other settings, keep this in mind. Nanotrasen does not exist in the setting, or if it does, it is an organization in the outback that is more incompetent and abrasive (thus the poor experiences many have there) than it is evil.
  • Economy: With capitalism being replaced by a library economy, there is minimal engagement with money and payment. Still, with large projects such as building a space station, resources need to be tracked. This takes the form of "RACs" (resource allocation credits), a promissory system for contributing back to the general library economy that thrives in the Heliosphere.
  • Technology:
    • Minds and computers: Consciousness-uploading is common, with the two forms being the destructive uploading to Lagrange and the non-destructive mechanism of running a neuroprint in a NIRN in Netspace. Outside of that, nearly everyone has implants of some sort that allow access to Netspace and augmented reality. Some will tie their minds together to greater or lesser extent in collectives.
    • Health and longevity: Life has been prolonged well past a century, though you are not explicitly immortal. In the case of accidents or if a new form is desired, a new body may be printed and consciousness transferred over (mechanically, cloning).
    • FTL: Technically a subluminal setting, what is commonly called "FTL" is a kinder interpretation of the "RAT" (rapid-accelleration transit) drive; a way of kicking craft up to near-relativistic speeds quickly thanks to the invention of gravity manipulation. As such, there are no extrasolar worlds, no aliens. Different body types are chosen or inherited. Still, there are strange and unexpected things in the outback that is the Kuiper belt and Oört cloud...
    • Metamaterials: Bluespace (and artifacts, for that matter) are exotic metamaterials that allow for unique manipulations of the world around, providing fultons and teslaphoresis-powered holofans and static fields.